Hey, so I know y'all are busy and this will need time to set up, so I understand if you're not interested in the idea. So I've noticed that when it comes to generated structures (strongholds, sea temples, mansions, etc.) it's very common to find them explored already, even at the edges of the map. Wherever you /rtp, there seems to be some signs of someone already being there (torches, broken blocks, diorite snowmen). This has more than likely been a problem long before, but it has been worsened by the introduction of sea temple and mansion maps, which often lead to explored locations. As such, I was considering the idea of a plundering world that resets weekly (like the end - perhaps biweekly to limit resources). This would be a separate world that shares inventories with the main survival world. You could also disable homes in that world if it would help limit resources further. This will allow people to get world-limited resources and use maps without completely expending them.