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Plundering World

Discussion in 'Suggestions' started by InamateSum, 20 December 2018.

  1. InamateSum Member

    Member Since:
    27 December 2012
    Message Count:
    347
    Hey, so I know y'all are busy and this will need time to set up, so I understand if you're not interested in the idea.

    So I've noticed that when it comes to generated structures (strongholds, sea temples, mansions, etc.) it's very common to find them explored already, even at the edges of the map. Wherever you /rtp, there seems to be some signs of someone already being there (torches, broken blocks, diorite snowmen).

    This has more than likely been a problem long before, but it has been worsened by the introduction of sea temple and mansion maps, which often lead to explored locations.

    As such, I was considering the idea of a plundering world that resets weekly (like the end - perhaps biweekly to limit resources). This would be a separate world that shares inventories with the main survival world. You could also disable homes in that world if it would help limit resources further.

    This will allow people to get world-limited resources and use maps without completely expending them.
  2. Sinakast Staff

    Member Since:
    5 July 2014
    Message Count:
    481
    Not a bad idea. I've seen it on other servers as a resource world (keep surface strip mining eyesores to a minimum) and it seems to help keep the world pretty. Those seem to reset monthly or bimonthly. It also helps people gather things like clay, sand and gravel, not just structures. If it were to be implemented though, I'd like to see it as a random reset so you don't have top end players poised the moment it launches to go strip the temples like they currently do with things like the End.
  3. MrsSalad Owner

    Member Since:
    3 September 2012
    Message Count:
    698
    We like the idea. It is being discussed.
  4. Wallybean Member

    Member Since:
    18 June 2016
    Message Count:
    52
    Not bring back a dead thread, also I realize the overworld was just expanded as well but was there ever any decision reached on this? I like Sin's idea that it be kinda random and monthly or bit longer. Have seen it keep the general world map much prettier when people only strip mine the surface of the resouce worlds.
  5. Saladfingers Retired

    Member Since:
    10 June 2011
    Message Count:
    1,382
    The current state of 1.14 would basically prevent this. World generation is extremely poor and unoptimized, it's the main reason for the current lag on the server, even after 4 minor updates the generation is still extremely slow and i don't think Mojang will be fixing it till 1.5

    Just to give some perspective - I recently extended the map to 20000 but i still have not been able to full render the map to the border as it just takes too long and completely lags the server out. With previous versions I could render the map while players were online and they wouldn't even notice.
    • Informative Informative x 1